Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
LOD Bias: All textures in unreal are streamed in. The way they are streamed in is by loading the smallest mip map level first and going up the mip maps until the textures fill up memory. What LOD bias does is limit where the loading process stops. So a value of zero means it stops at the largest version of the image. A…