Upcoming new tool "Pack bundles" Does a binary packing on the selected bundles (not just per object but per bundle). This GIF shows a batch import on assets and then a packing to arrange them in the scene. I am using the 'by parent' sorting mode as none of them have a parent to isolate them by object.
How about a modifier to override the assigned material(s)? Case in point, I use cycles materials to preview my texture blending in Blender but I need to turn off nodes every time I batch export or else the models don't come in with textures assigned.
FBX Bundle 1.5.0 is out! new website & download http://renderhjs.net/fbxbundle/ Changes * New modifiers system: Any of these active export modifiers are applied upon export * New platform system: Unity, Unreal, Collada, glTF * glTF support (requires official glTF addon) * New pivot mode: Empty plain axis object. * Include…
This is pretty neat. You've really been taking off with the blender scripting stuff. I've been thinking of learning blender specifically for the tool scripting side of it since I hear lots of nice things about it. How would you rate blenders "script-ability" compared to max? Seems like everything about blender is designed…
@kio said: Will brain storm about the idea, ideally a mechanic that makes naturally sense as opposed to a hardcoded name identifier etc. Thanks for the input. Idlero I have been installing Unreal Engine again to experiment with export, scale and rotation settings. Once I have confirmed myself how Unreal engine treats FBX…
Version 1.2.0 is out!! Documentation & Source * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Download 1.2.0* http://renderhjs.net/blender/fbx_bundle/FBX_Bundle_1.2.0.zip Pull Requests For this version I received 3 pull requests by members from this forum and outside. They are: * Set pivot at parent location by…