This is pretty neat. You've really been taking off with the blender scripting stuff. I've been thinking of learning blender specifically for the tool scripting side of it since I hear lots of nice things about it. How would you rate blenders "script-ability" compared to max? Seems like everything about blender is designed…
I just released my second Blender addon called 'FBX Bundle'. It splits selected objects into bundles and allow to export each as its own FBX file. That's the core functionality, everything else is just to support that workflow. Download & Documentation * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Features *…
@Nosslak This has been implemented with version 1.2.0 thanks to idlero's pull request That's an interesting idea, its not currently support but I will look into a way to add it as an option ("include all parent children"). Personally I sometimes link or parent objects I don't wish to export e.g. boolean objects used in…
Version 1.2.0 is out!! Documentation & Source * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Download 1.2.0* http://renderhjs.net/blender/fbx_bundle/FBX_Bundle_1.2.0.zip Pull Requests For this version I received 3 pull requests by members from this forum and outside. They are: * Set pivot at parent location by…
Great script! I've been using it for a bit today and have a few suggestions: 1. Could we get an option to set the pivot of the exported mesh to be aligned to the topmost parent object in a hierarchy?2. When you select the parent or group bundling method could you automatically export everything linked to the selected…
Everything seems to work as expected when you have a mesh with either an empty or another mesh as the parent. However when you only have a single mesh without any parents or children, the script throws up an error, it would probably be pertinent to just use the name and pivot of the lone selected object instead. Other…