Just tried the addon. Great stuff. Makes batch exporting of single objects a lot easier. I agree with @Nosslak on his first point. After some testing with objects with multiple children, I was unable to to set the pivot of the exported mesh to be aligned to the topmost parent object in the hierarchy. Also, there seems to…
I just released my second Blender addon called 'FBX Bundle'. It splits selected objects into bundles and allow to export each as its own FBX file. That's the core functionality, everything else is just to support that workflow. Download & Documentation * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Features *…
FBX Bundle 1.5.0 is out! new website & download http://renderhjs.net/fbxbundle/ Changes * New modifiers system: Any of these active export modifiers are applied upon export * New platform system: Unity, Unreal, Collada, glTF * glTF support (requires official glTF addon) * New pivot mode: Empty plain axis object. * Include…
Upcoming new tool "Pack bundles" Does a binary packing on the selected bundles (not just per object but per bundle). This GIF shows a batch import on assets and then a packing to arrange them in the scene. I am using the 'by parent' sorting mode as none of them have a parent to isolate them by object.
Version 1.2.0 is out!! Documentation & Source * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Download 1.2.0* http://renderhjs.net/blender/fbx_bundle/FBX_Bundle_1.2.0.zip Pull Requests For this version I received 3 pull requests by members from this forum and outside. They are: * Set pivot at parent location by…
Hi, first just say thanks for the awesome add-on, is has made my life a lot easier. I just have a question i can't find and answer for anywhere. Is there a way to preserve the parent/child relation of objects when exporting to unity? I might be missing the obvious but the object hierarchy gets flattened and then you need…
Great script! I've been using it for a bit today and have a few suggestions: 1. Could we get an option to set the pivot of the exported mesh to be aligned to the topmost parent object in a hierarchy?2. When you select the parent or group bundling method could you automatically export everything linked to the selected…
@renderhjs, I think I found a bug. When exporting an object that uses a naming convention with Pascal Case or Underscores, the resulting name of the FBX file is incorrect. In the screenshots below, "CubeSmall" becomes "Cube" and "Cube_Small" becomes "Cube_".
@Nosslak This has been implemented with version 1.2.0 thanks to idlero's pull request That's an interesting idea, its not currently support but I will look into a way to add it as an option ("include all parent children"). Personally I sometimes link or parent objects I don't wish to export e.g. boolean objects used in…