This is pretty neat. You've really been taking off with the blender scripting stuff. I've been thinking of learning blender specifically for the tool scripting side of it since I hear lots of nice things about it. How would you rate blenders "script-ability" compared to max? Seems like everything about blender is designed…
How about a modifier to override the assigned material(s)? Case in point, I use cycles materials to preview my texture blending in Blender but I need to turn off nodes every time I batch export or else the models don't come in with textures assigned.
I just released my second Blender addon called 'FBX Bundle'. It splits selected objects into bundles and allow to export each as its own FBX file. That's the core functionality, everything else is just to support that workflow. Download & Documentation * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Features *…
FBX Bundle 1.5.0 is out! new website & download http://renderhjs.net/fbxbundle/ Changes * New modifiers system: Any of these active export modifiers are applied upon export * New platform system: Unity, Unreal, Collada, glTF * glTF support (requires official glTF addon) * New pivot mode: Empty plain axis object. * Include…
Upcoming new tool "Pack bundles" Does a binary packing on the selected bundles (not just per object but per bundle). This GIF shows a batch import on assets and then a packing to arrange them in the scene. I am using the 'by parent' sorting mode as none of them have a parent to isolate them by object.
Version 1.2.0 is out!! Documentation & Source * https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Download 1.2.0* http://renderhjs.net/blender/fbx_bundle/FBX_Bundle_1.2.0.zip Pull Requests For this version I received 3 pull requests by members from this forum and outside. They are: * Set pivot at parent location by…