I do not really know where to start with rigging. I want to rig a high poly character for posing (not animation) purposes. I tried ZBrush Transpose master and a ZSphere rig but it just won't work well. I also do not really want to learn very advanced rigging for animation. I just want to be able to pose a Highpoly…
Thanks, are there any good tutorials on CAT + skin wrap? Are there any good tutorials for posing complex characters in Zbrush (Transpose Master / ZSphere RIg)?
There are some newer rigging features in 2017+ worth checking out, if you just want something quick https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-B94BF35E-4AC5-4C46-B61B-566BB80BAA60-htm.html
i'd look at the skinwrap modifier. create a simple proxy model of your character, bind that to a CAT rig or similar then use it to drive your highpoly via skinwrap. it'll need a bit of cleanup once the highpoly is in pose but should save a ton of time normally spent on skinning vertices. you can even convert the skinwrap…
@@musashidan Thanks! I will look into the new ZBrush gizmo. I remember seeing something at the time about posing and masking using it but I never used it and forgot about it :-) Also thanks for the video and the detailed description! I was trying to use transpose, but the clothes just won't work well. They get pulled in…
This one is good for skin wrap: https://www.youtube.com/watch?v=QSzWg7aF5Zw As for Zbrush posing I don't know of any. You don't need to bother with the Zrig. Posing now in ZB should be a lot easier since you can use the new gizmo. If your topology is flowing edgeloops you can ctrl+drag a mask and it will follow the topo.…