@laylala For rendering with subdivision, instead of pressing 3 for preview in the viewport, set the subdivision in a render layer instead. It's not a huge deal for small scenes, but it keeps your scene lightweight while you render. The specifics of this depends on which renderer you're using. Also be aware that UVs and…
@throttlekitty Thank you so much for answering my questions :) I use Arnold for render, I'll look into its render layer setup. Why is UVs and subdivision can be tricky? This has been huge help for me thanks again! :)
Easier to see for yourself, I think. https://drive.google.com/open?id=15Bzfh2tuDTYK1I7ZsoXTeXwi9tKIWZw7 Import this obj, and set it to smooth preview with 3 as well as opening the UV editor and using the checkerboard preview. Now in the Attribute editor, under Smooth Mesh>OpenSubdiv Controls, check out the different…
@throttlekitty Thank you so much for your answer, I didn't know that the link I wrote was shown in smooth mesh preview mode. I thought I need to convert the preview until my mesh looks smooth.. My goal is to make characters for animations. In that case, when modeling is done should I work with low poly model in substance…