Hi Justo, If you are on maya 2018, thanks to the improved component space, you can use this simple script: import maya.cmds as cmds<br>sel = cmds.ls(sl=1, fl=1)<br>convVerts = cmds.polyListComponentConversion(sel, tv=1)<br>cmds.scale(0, 0, 0, cs=1, r=1)<br>cmds.polyMergeVertex( convVerts, d=0.000001 )