So I am using the ART tools within Maya, working on a project that requires the use of the IK bones. So originally I thought just having the bones present was enough (As it was for previous projects) and let the engines code drive the bones. However on this project the bones need to be constrained within Maya to the ankle…
I have thrown this by the coder in charge and he mentioned that only is the case for writing your own foot placement, the intention is to use the built in foot placement node in UE4. Using that the foot IK breaks the feet. I am so confused :')