Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use it within 3DS or even Photoshop. Is there an export setting in Bridge that will allow this? Cheers
Thanks for the reply! That is my bad thinking there may be a way to use the decals in 3DS as shown in Unreal on the road tutorial video. In response to your other point, there does not seam to be an opacity map either in the export from bridge or within the original asset download. Unless this is the After Effects file…
Rather than link you to a direct decal, I have included a screenshot the files which are downloaded for this file. These are the file direct from Megascans, rather than a Vray export through Bridge. The files exported from bridge don't contain anything different, only less files. I hope this helps you and let me know if I…