Hi guys and girls,i run into problems and need fire support. I have no idea, why a skin modifier cause shading problems but only, when i apply more then one bone to the mesh.Many thx for your assistence.
Hey. Just wanted to let you know that I was unable to reproduce your error in the test I did. My only guess is that the triangulation changes in your case, after adding skin or morph. So try this adding "turn to poly" before adding the skin, and turn on limit on it, and set it to 3 so it triangulates. If you don't collapse…
Hi! I was unable it to, after i maked smoothing groups from UV islands. That was the solution for my problem, but i am not really happy, because it means, that i can use 1 SG only for static meshes and can not fully optimize animated meshes. I hope i am wrong, but only that solution worked for me. I am realy thankfull for…