Thanks for the info and quick responses, guys! So I'm gathering that there is some conflict on this issue... @pior you say that Fusion doesn't really support, I could just be misunderstanding, but isn't the Fusion workflow based on doing just that? From what I've experienced, the program can be very, very non-destructive…
No Loops: AmsterdamHIltonHotel kinda pioneered this method: http://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 (Which is the methodology behind the Zbrush hardsurface pipeline). Boolean to your hearts content, and then just dynamesh/polish. The biggest advantage for…
Actually ... for the sake of clarity I should probably provide a practical example. I personally don't do much modeling anymore, but here's a hardsurface facemask / helmet I did a few years ago. It is fanart, meaning that it has to stick very closely to the source material ; but said source material mostly consists of…