Thanks @WadeWT , that gives me a lot to go off of. I don't know nothing about writing shaders beyond basic work with the UE4 material node editing (which I guess is just visual shader scripting), but maybe with a few weeks of research and experimentation I can come up with something decent. Maybe that is totally…
I can't say for certain how that game did it, but judging from the screenshots it looks like it's a multi pass shader. The concept is identical to that moss tutorial, except the vertices of the model are just offset for each pass of the shader rather than creating x number of copies of your model. I use Unity mostly so I…
I've got my game model of a cougar ready and am now going to begin some experimentation to try and get fur rendered in UE4 that will look something similar to the animal fur in theHunter : Call of the Wild (in game shots below). I really have no idea how they accomplished it, but it looks awesome. My guess is some kind of…