At the moment I'm creating the 3D - assets for our upcoming 'robot product designer'. You can create a lot of different robots and this 'Flight Robot' is one of them.
Here's an environment asset that I've recently finished. I've created the model and made some special shader for the stylized water. I hope you like it! :)
I created two shaders. A 'stencil write' and a 'stencil read' shader. The stencil write shader is applied to a cylindrical mesh so it's kind of a 3D-alpha mask. Here's a good tutorial about stencil buffers in Unity wrote by a friend of mine. https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html