Hi I made a script to freeze transform any rigging character controller to create a "zero position". So when I animate any controller, I want to reposition the controllers to "zero position". I would like to know how to make a maxscript to TRANSFORM TO ZERO without the basic command - macros.run "Animation Tools"…
It means setting all the non-frozen controllers in the position/rotation/scale lists to their default values. There are many ways to skin a cat, for example: fn resetListCtrl ctrl =<br> for i = 1 to ctrl.numSubs where<br> (<br> local sub = ctrl[i]<br> isController sub.controller and<br> not matchPattern (getSubAnimName…