I read some tutorials and olders post about that, but there is something that i can't understand. I have 2 models that are about the same size and i want both of them to fit in 1k texture, however since they have some different pieces the unwrap will not be the same, and the only way that i could make them have the same…
While many things you mentioned are absolutely reasonable it's not canceling the fact that smaller or otherwise bigger texel size has been used in games for years as a mean to save texture space for key areas. Characters faces and hands. Bottom sides of certain objects, cars for example. Backsides of static objects or any…