The topology in Zbrush is only OK for concepting, renders and 3d printing. You need yet retopologice if you need it in different pipelines. I also wonder if programs as Fusion 360 could be better for hard surface as it helps to generate both low and high res.
I think programs as Fusion 360 are currently unavoidable for hard surfaces. This mean another damn program to learn again. Zbrush for hard surface is for concepting, 3d printing and renders and agree not for close ups. But most of the users of hard surface wants more than that and the tools in generic 3d programs has not…
Every time I am modeling a curved surface in 3Ds Max and I need to put some sharp corners on it I wonder why I have to worry about the smoothness of the curved surface after applying support loops!? Just out of curiosity and of course the need to know if there are other software that have solved this topology problem I…
When you're modeling curves, think of each vertex (on a flat) or each edge (on a 3d surface) as a control point for a curve. When you smooth that curve, it'll be averaged across those control points. Put two close together, and they'll give a sharp edge. If you have uneven control points on a cylinder, it won't render as a…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…