Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
Mr Schädl comes to the rescue once again :) Thank a lot man! Had some trouble figuring out how to input a negative value into the minimum field since I believe Maya 2015+ only accepts color input for the displacement bounds. For anyone having this same issue, I believe a quick fix for this is to change from HSV to RGB,…