Hi guy's, Just can't believe i have to ask here such a simple question but i am Googling for a solution for more than an hour without success and the substance designer documentation is useless on this. I just have a series of normal map render from 3ds max in the tga format and i cannot connect them to the normal node, i…
to make it stronger combine the normal with itself using a normal combine node - if it's too strong blend one of them with a flat normal direction using a normal blend node first. as a rule, it's better to work with height information in substance, you can generate a lot more stuff from it than a baked normal and layering…
Normal node converts Greyscale data to a normal map. See how the Input is a Grey Circle? this means needs a grey input, your Bitmap is outputting color information (Orange circle output). This won't work. Do this instead: Bitmap into Levels, Set Levels In Low and Levels in High + or - an equal amount in my case +0.4 in the…
Thank for the tip but it is not as effective as the intensity from the normal node i played with all the sliders and the change were almost not visible. For me it would be quicker to use level in Photoshop and boosting each channels to the desired strength but it is again defeating the purpose of staying in one software.