That checkbox ticks itself when you apply it on a landscape. About the coordinates: Landscape layer coord node is very much like uv\texture coordinate node, while world position can be used to do axis aligned mapping. Whats the error it gave you? I guess it isnt scaled so it shows "wrong" (it isnt wrong, its just not…
Thanks @Obscura. I'm trying to input the world position node into the textures using a multiply and divide node, but both are giving me the error seen below. It sounds like you understand the problem, I'm just too noob to understand your solution
***I'm fairly new to the ins and outs of creating complex materials so bear with me. I'm following a tutorial about creating landscape materials and the narrator has ticked a box in the material properties that says "used with landscape". That box doesn't seem to be here in 4.18.2. Is it renamed to something else or no…