good idea, sadly i cannot run a script or alter the content of the *.EXR file i'm creating as the displacement map out of zrbush in any way. I need to find another way to create decent looking displacement maps to work with to try out the script, working on it, will see, maybe going back to knald for that.
I think the soft edge normals is a Maya thing. If so, I think you just have to set all faces in the same Smoothing group. for just a test, use the script mentioned in this thread http://polycount.com/discussion/48453/photoshop-padding With it you can create a padding in Photoshop. I m not sure how accurate it is compared…