Yes but you'll have to build it yourself It should be relatively simple to create an fx-map that ensures input images are tiled in 4 directions - it'll just be a case of placing them correctly in a function - ie make sure everything near an edge has a friend in the opposite axis. You could adapt the fx-map in an existing…
Hi, I'm trying to figure out how to make my texture still tileable after 90° rotation degree for all sides. I have tried a couple of experiments with mirroring and symmetry nodes but it didn't tile as I wanted. See attached gif below what I mean and what I want to achieve: Is there a way how to make it happen in SD with…