How would I make a building modular? From what I understand I would build the entire building, then take certain objects out of it like doors by detaching them and moving them away, taking said doors and unwrapping them then rendering out the UV and exporting the doors to texture them, this way it would be modular and you…
That's a bit old but the principles seem sound.. The main things I'd change for ue4 are... work in metric units rather than powers of 2 Use fbx because its good