PC Games Hardware posted their first impressions. According to them the RTX mode was running on an 2080 Ti at Full HD and came with a lot of performance issues, a lot of which probably come from the DX12 mode that is needed for the raytracing features (which famously is having frame pacing issues on all Frostbyte games).
Just went to a GDC talk yesterday by Nvidia, talking about their raytracing efforts. It's early yet, but they're showing the writing on the wall. We're where film rendering was 10 years ago, facing a revolution in rendering, transitioning from raster to rays. Bugs Life for example was a turning point. Some good things to…
I've been wondering if the real-time raytracing is finally capable to render the refraction on the cornea from the iris. That'd be awesome, and we could just model a concave iris and a convex cornea all the time, and it'd get refracted correctly. For example the current best eye material is in Epic's own "DigitalHuman"…