I'd say it really depends on your needs, but for most small studios I would probably recommend rigging with joints. Joints will give your animators a good amount of flexibility without a ton of setup time. If you're hoping to achieve the level of fidelity seen in feature films like Planet of the Apes or The Avengers you…
good summary of pros and cons. There is a huge range of fidelity in face setups... joint rigs can easily be anywhere between 10~100+ joints in the face. blendshape rigs can push into thousands or targets when you count the primary, secondary, and corrective shapes you may need to create. I'll add to it by saying you don't…
I had a joint rigged face and needed a blendshape version. I posed the blendshape targets I needed on the timeline and then duplicated the mesh at each pose and added that to the blendshape rig. There were 80+ blendhape targets and I was able to generate it less than a day. Further iterations to add/adjust targets only…
Hi, I would like to know a bit about Face Rigging vs using Morphs. We are a small studio but we want to add the features of Facial expressions movement. We focus on getting atleast 10-12 expressions on the face. So would it be worth to setup Rigging or can we get away with Morphs using Zbrush? MoCap is still under…
Hi, Archanex and Hito, Thanks for the pros and Cons and giving the time to answer me. I think the best idea like Hito mentioned is to have a combination of Joints and Blendshapes. like you said in your comment: "Additionally Joint rig offers some more flexibility allowing you to generate a blendshape rig very quickly. then…