FACS (facial action coding system), all the way, 100% best quality you'll ever do, works best with mocap and hand key'ed animation. BUT it really depends on what type of characters you're going to have and what kind of quality bar you're looking to hit. You obviously don't want to use a nuke to kill a flly so using a FACS…
You need to get your terminology right. The way you're asking "rigging vs morphs" makes it sound like they're opposite things, but they're not. Rigging is the process of setting up a mesh to be animated, usually providing a convenient interface (like visual controls) for the animator to use when animating that mesh.…
Hi, I would like to know a bit about Face Rigging vs using Morphs. We are a small studio but we want to add the features of Facial expressions movement. We focus on getting atleast 10-12 expressions on the face. So would it be worth to setup Rigging or can we get away with Morphs using Zbrush? MoCap is still under…
Morphs are less expensive for the CPU and GPU since there are less bones to transform. Also, if your characters will have very different facial proportions morphs will be easier to setup. Bones give you more freedom during animation since you aren’t limited to the few targets. You don’t have to pick one either. Maybe the…
Hey Monster, Thanks for the Reply. One thought was to like @TeriyakiStyle mentioned, using a hybrid. So here is what I am thinking. I can setup rig for the face in max, setup the base expression pose, get that to zbrush and bring back blendshape to Max, and setup control board for getting morphs and rigs to work together.…