Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
That's a shader issue so designer won't help. I think the alpha clip version of the painter Shader is double sided, try that Or model the back faces (don't do that unless desperate)
I've not used toolbag3 but if there isn't an option to toggle double-sided on the transparent shaders I'd be very surprised. It certainly used to support everything you'd need for rendering alpha stuff. I'm a bit confused by your last post tbh. What you want is some single sided geometry, rendered with some sort of…
there is a trick... to create a cube and convert it to an sphere and then to a plane ... very thin... but this is a very cheap way... or create a cube and move down to the center or the mass the botton and the top one face , there are many tutorial in youtube for creation hair with planes for 3D packate (maya, max,…