Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…
No, that was something I made when I was first learning how to using sculpting tools in Zbrush. I doubt I still have that model. But I'll be making some similar animal models in the near future, which I'm really amped about. EDIT -- sorry, somehow I thought your questions were for somebody else. I am not sure what your…
I'm gonna be honest, I don't really have one. Normally I'd reccomend the full blender guru tutorial, but it teaches subsurface modeling, which is bad for polycounts, learning and topology. Just search up youtube and get started. Good luck.
Hey much thanks again for the response. I've just checked out Marshall's stuff -- really nice models! I'll def. look into the plualsight tutorials. I'm with you 100% on topology and the modeling 101. I guess I'll get started. Thanks again for the helpful feedback. - look forward to seeing your next animal models!