Also, one of the biggest features I'd like to simply be able to select all the lowpoly objects in a baker. Using quickloader or modifying a material outside of marmoset for a lowpoly will change the material within marmoset and it can be annoying having to select each and every lowpoly folder to reasign an existing…
@EarthQuake Generally the materials applied to my lowpolies in max have a random colour so I can differentiate texturesets. In Marmoset though I have a special high contrast material saved out that I can import into the scene for previewing the bake, so if I use a quickloader each time I export the lowpolies from max after…