Coming from Maya to Modo, the way I've pitched it to people is that Modo's modeling tools are more powerful and stable out of the box than Maya out of the box. Both can reach parity, but Maya will likely need more drastic tools (which you CAN find and PAY for) to get to Modo's out-of-the-box power. Some people at our…
I've been learning 3D modeling and stuffs in Blender for about a year now, I'm still not very good. I've started to get this fearful thought because of some forums that 'What if all my effort and time put in learning Blender is a waste' not modeling wise but workflow wise. So I've come to ya'll for some advice. I want to…
I'm convinced and I'll definitely be spending the time to get used to them. Just curious about folks that use Modo? Do most studios have a single software package that's used, or do they tend to let folks use whatever they like so long as the results meet requirements?
I'm kinda in the same boat. Currently working professionally with Blender, Substance Suite, PS, Reality Capture, and Unity. I'm wondering if not having much experience with Maya/Max is a huge handicap. If I were to spend time learning another 3D tool I'd like to learn Modo, but it sounds like the expectation is that I know…
Now if you're interested in hardsurface and finding the crossover too Max a grind, there's plenty of pro authored paid workflows that'll hand hold the beginner through the entire asset creation process, from blockout to final off/online render, in fact they've been an absolute godsend in terms of my own progression jumping…
It isn't impossible to find a job without knowing Max/Maya, but spending two to three weeks getting a solid basic knowledge of one of those two will help you get hired more than anything else you could do in a similar amount of time.
3D Art is so competitive the more weaknesses you have, the lower your chances will be at qualifying. If you can't find 10 studios who openly advertise or put in their job description Blender skills are necessary, then that's your first red flag you're at a disadvantage if you only have one software expertise.
Yea most tools and pipelines are built around max or maya. Tons of custom plugins and toolsets, especially if the studio has their own in house engine. Ticking the box of programs you are familiar with can help with the HR filter, where they are not judging applicants on artistic ability, but more on a list of relevant…