I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…
My guess is that it's a bug in the morpher modifier as the 1st morph target seems to work but 2nd and beyond don't. There may be a solution in splitting the multi-target morph channel into multiple single target channels and wiring them up to a single spinner with some math, but honestly replacing my render button with…
Thanks for looking into that further Mark. I've been looking into MaxScript to force correct evaluation and this seems to work. I can set everything up using the normal render settings dialogue and instead of pressing render there, I run this script. It'll run the range specified in render settings. There's no nice time…