So, i have a problem. If in short: I bake floaters on low poly mesh (picture 1). I have skewing ( picture 2), so I fix it with Skew Paint in Marmoset (very nice feature). As a result - skewing is gone ( pictures 3,4). So the normal map is good now. Then i bake AO and have very visible floater's borders baked onto my mesh.…
This happens because the larger part is occluding itself, the valley is being occluded by the ramps next to it, this means the base value is darker than the value on the floaters, which are occluded less by the slopes. This looks different in Substance Painter because there are ray limiting options which limits how far the…