Agree and too many tutorials are wrongfully leading artists to believe they can put zillions of nodes in SD and use tessellation all over the place without repercussion! Even with today video cards and CPU we still need to work almost like if we were 5 years behind to make sure performance will not be compromised. I don't…
I was mainly referring about a few tutorials where people said they were using huge graph for real time fx from SD in UE4. But anyway the main point is that there is a clear misleading trend on many website and video channels.