Agree and too many tutorials are wrongfully leading artists to believe they can put zillions of nodes in SD and use tessellation all over the place without repercussion! Even with today video cards and CPU we still need to work almost like if we were 5 years behind to make sure performance will not be compromised. I don't…
I also didnt get the comment about the substance nodes... even if you import and work with the raw substance inside unreal, instead of exported textures, the substance instance practically bakes you a texture. It is not calculated in realtime at runtime. It wouldnt make sense. Having said that, it really doesnt matter how…