hallway kits and facade kits are different problems at different scales of design. don't build facades out of modular hallway kits, make each facade its own large mesh, and add variety with grunge masks or vertex painting. if you do build facades out of smaller modular parts, you should probably combine those meshes to…
Good morning, guys!! Here's the first update. I separated the model into the individual segments and imported the whole blockout into unreal. Since I want to put the bank in an environment at least 100 x 100m I had to do the surroundings, but since I wanted to focus on the building I decided to buy a victorian street…
Hey guys! I'm going to be creating a Victorian England environment inspired by Assassins Creed Syndicate as an exercise on modularity. I found this awesome concept art by Fernando Acosta: I'm going to be creating the building you see 1:1 with a twist on the sides and back of the building, as well as my own interpretation…
Personally, I'd suggest don't try to over modularize it, and do bigger chunks. Those 7 segments, do each one of those as a chunk, but allow the top/bottom to be separated If the pieces are too small, you'll have to worry more about seams and tiling.
Little update on how the project is going: I took the advice you guys gave me and decided to create larger modules. I'm so glad I don't have to create the smaller modules. This will save me so much time and nerves about hiding seams. I did a basic breakdown of the modules that I'll need to build in photoshop. I'll also…
Heya, another update from me ^^ I started working on the modules that I find the hardest to do. It's not that they're hard to model or anything, but hard to read from the concept art. I'm talking about the ones with the columns. This one is nearly done, I just have to figure out the unique part on the top: This one is as…
in this video, you can see how large the building meshes are in AC games. skip to 5:30: https://www.youtube.com/watch?v=QGA0WZLp_08&feature=youtu.be&t=5m05s
Hey! Thanks for the reply! :) I would normally go for the bigger chunks indeed, but with this i'm trying to approach it the way an AAA environment artist would. From the research I've done they go for smaller chunks and hide the seams with pillars and columns.