@Zer02Her0 yea I feel you :D I guess you can find plenty of ways out there to get some hair coverage fast. But as far as I know the only way to really get accurate results is to get your hands dirty. Some years ago I experimented a little bit with this method to lay down hair cards in zbrush. I don't even know if is it…
@Ouran Thank you so much! @tgm79 Well I was going for realism but I might not be quite there yet. @m00k Thanks man! Well to me it all begun with wondering why some things used to be more flexible and look somewhat better in UE3 than in UE4. So I started by learning the difference between "forward rendering" and "deferred…