Awesome work man! Been following this thread for a little while and it's cool to see your workflow. Just out of sheer curiosity, did you ever continue to work on that plugin for Maya to convert MD mesh to quads?
@onionhead_o Patience, my friend. :pensive: @slosh Hey, I'm glad you like her! Yes, the proportions are intentional. Although you're not the first one to point that out. What do you say? Is it that bad? I'm not trying to make her look sexy. I'm going for a somewhat cute but understated kind of look. I took some…
@Tectonic Hi, thank you for your comment! I'm quite confident the height proportions are just fine. She is 7.5 heads tall: that is normal. I'm not going for idealized proportions. I just want her to look relatable (which by the way is something most super hot models out there are not imo). I'm pretty much set on her…
EDIT: finished piece Hey guys, I've been meaning to create a proper game character for a long time. I did a couple of them in the past years but if I look at them now, they both look like crap. So I feel like making a new one in order to really show off my current skill set and learn some new stuff as well. So, here it…
Hey guys, it's been some time since the last update. I've been in a journey! :) So, this is what I was ranting about in my last post: I've been working on a Maya plugin that takes a MD mesh as an input and spits out a full-quad version of it. Many of you may be familiar with the ZRemesher+TransferAttributes workflow.…
@Skinner3D Thank you for stopping by! She would be the lead character. The kind of game I'm thinking of is a third person action adventure. If this was an adventure game, she would probably be traversing some ground. For that reason I was looking for hiking boots references. The general look I'm aiming for is pretty casual…