Yeah that's the one, it's a Baker rather than a node though so you can run several at the same time It projects whatever is applied to the uvs in the source mesh to the uvs in the target mesh so what you get is the same appearance on different UVs. It sounds like what you want is not that though. What I guess you want is a…
well I do sort have absolutely no idea what Im doing. however if I was to apply just a seamless texture to the model, it would it look like something from the Sims game in 2001 or google Sketchup, the season why Im trying to learn all of this stuff so that I can make good models, if I just apply seamless textures to…