Hey guys, I'm trying to make a laser in cascade using a sine wave I can animate over its life time. This is what i've got so far. https://www.youtube.com/watch?v=rRUmc2PmiJc Getting the wave to animate inside of the material editor wasn't horribly difficult. but now I"m trying to make it so that I can animate the…
SO i figured out what I needed to do with my laser. Originally my problem was I couldnt animate the amplitude and speed of the sine wave in the particle editor on the beam emitter. I tried plenty of things that didnt work. I ended up using the green channel in the particle emitter as the control for the amplitude. My…
Hey @Obscura I tried using a dynamic parameter, but it doesnt seem to work with a beam emitter. I was recommended to try using controling my scalar parameter through blue prints. Is that not the way to go? I"ll post my grraph when i get home tonight.
So I figured out ONE WAY to solve my problem. I multiplied my red channel of my particle color by my time, so now i can change the "speed" of the sine wave by changing my color over life. It actually gets me a pretty cool result, but no i have to figure out how to make it exactly the colors that I want haha. I was thinking…
Hey guys, so i found this vdoe on controlling material parameters through blue prints. Going to see if this does the trick for me. I'll let you know if it works for me :) https://www.youtube.com/watch?v=I8s-Bt-YOUg