This is in Maya shaderFX but should work the same in max Make a new shaderFX material, go to advanced mode, delete everything and then recreate what you see below In the texturemap node simply set the filter type to point
Hello! I've encountered the same issue and have been able to solve it. Here's what I did: * Switch your Display Driver to 'Legacy Direct 3D' (as suggested by PolyHertz earlier in this thread) Customize > Preferences > Viewports > Choose Driver... > Legacy Direct 3D * Restart 3dsmax so that the new driver is used. * Update…
@DynamoDavo Seems that the legacy Direct3D mode no longer works properly in both 2021 and 2022, anyone know if there was another method introduced recently?
Not sure if this helps, but instead of changing your Driver to Direct 3D just change it to Open GL. It annoyed me for hours to just have low res textures come up low res so I can line my UV maps up correctly.
Try this possible solution (I'm on Max 17, but it has worked in the past when I worked on older Max versions): 1) Press F10 2) Scroll down to "Bitmap Performance and Memory Options" and enter "Setup: 3) Enable Proxy System and set Downscale Map to "Full" 4) Set Render mode to ".......(High Performance, High Memory)" 5)…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…