Yeah, Max Projection does not transfer the normals. Doesn't seem to be anything similar by default on Max, so I'm using a script : "SlideNormalThief". POM is working now after all the feedback. Thank you so much everybody for the help.
@RedLehari Do you have pixel offset on by chance? If you do, remove that. Also yes meshes are merged on export, i generally keep them separate in Maya so i can run some scripts on them, I recommend using transfer attributes to speed through things.
Take your time, I myself will only be able to check properly your reply on Monday as I'm working till late those last days. Something that I forgot to ask on my last comment was at which point do you apply the Weighted Normals? I feel like the script I'm using might be screwing things up.
Hey PC, Just wrapped up this scene in Unreal 4, used FWVN and a kind of offline POM decal system set up in Maya. https://www.artstation.com/artwork/1y5zq https://www.youtube.com/watch?v=JYPcOa5UrSk I wrote a couple of Maya scripts that really helped speed this scene along and i'm going to be spending sometime cleaning them…
Thanks for the kind words! I used what i'm referring to as offline decals, i think it goes by a couple of names, but basically Unreals defered decal system isn't robust enough to handle the decal work i'm after so i use a mesh decal set up in Maya with the UV sets and tangent normals synced to the source mesh. So in UV…