Hello, I recently left my position as a technical artist at a video game studio startup in the San Francisco bay area, which I helped start over 5 years ago. I started as a character rigger, but quickly expanded to learning C# and Unity and implementing cutscenes, UI/UX, and handling the asset pipeline from the art team to…
you kinda already answered your own question. Your current skillset isnt getting a overwhelming reaction, so some new skills/gainz are probably required. Find tech artists at studios you are interested in working at via linkedin and send them a DM/PM and ask what their technical team specializes in and then start crushing…