Here's some more WIP: I've mainly worked on the torso, as well as arms and lower legs to define the "holes" in his skin revealing the underlying bone and muscle. I'll refine this a bit more further on. So far I've pretty much ignored the hands and feet, which will get the needed attention soon. :)
Today I just went over the body at the second subdiv level adding some detail here and there, defining some of the lines further and blocking out a face. Next I'll go up one more subdiv level and refine the face, as well as create some of the details like the navel and those stitches on his abdomen, etc. Plus, I also…
Hey! Yeah, I agree that at the stage it is at the moment it doesn't look good yet. I still haven't finished the refinement process, by which I intend for it to look much more blocky and stonelike. Thanks tho for the technique suggestion. I just guess the way I've blocked it out is more starightforward for me. At this point…
So I just started to block in the Undying character, still very low resolution and in need of refinement, but I think his proportions and main body structures are there:
Went up a level on the body and added details, fleshed out some areas like the hands, feet and face too. I think one more pass on the body is in order before I move on to the armor refinement and detailing.
Hey! Thanks! :D So, as for todays WIP, I've just blocked in the rough shapes and proportions of the Lifestealer model. Nothing pretty at all yet!! Just a rough block in of volumes and structures off of which I'll refine the model progressively.
Just started to work on the scenery, namely the Dire Tower, just very roughly blocked in the major elements which I will further refine as I go: It's currently missing the bottom assymetrical part, which I haven't started yet. The tower along with some rocks and a base for the whole thing will make up the scenery for the…
Further WIP: Still at fairly low res (more or less 500k points), I've started to give the model more draft and roughly flesh it out a bit with a sort of very basic ecorche approach, except for where he'll have pants on since there the muscle and bone detail won't poke through. It figures since he is almost a walking…
@ 3dari: Hey there! That's great to hear! As for the intended material I'll go for what I usually do, which is fullcolor sandstone, since I'll also give the model a paint job in ZBrush and convert that to a texture file. But in the end if I see I get too many issues with thickness in some areas, I might opt for another…