Hello everyone, The last few days I've been trying to figure out a normal map "issue" but have no luck with it and hoping someone can clarify what's going on. I've used 3D Coat to sculpt, retopo and bake a stylized Bonzai tree. Everything seems to be fine untill i watch / preview the normal map itself (setting it in the…
So you are seeing those discontinuities when you preview the normal map in your diffuse because your UV shells are split in those places and each side of the shell may not be oriented the same way. This is why you can't rotate shells in photoshop arbitrarily and have them work as expected. So you could actually have 2…