Hello everyone, I've been meaning to pickup where I left off on the animation exercises posted on 11secondclub for a while. So here's hopscotch, it doesn't feel right to me but I can't really see how to make it better, so critique is very much needed please. https://syncsketch.com/sketch/9cdc9e2fd29a/#340324 (Rig…
@brucemoose Davids rigs are all amazing, give them a try! Game animation, when the player enters a new area this guy drops down to fight the player, critique welcome. (rig by David, linked on first post) https://syncsketch.com/sketch/9cdc9e2fd29a/#344476
Ha, this a fun one. Depending on the style you're going for, you could give a bit of motion to the trident. But regardless of the style, I'd try to make sure he's not animating only in 2 axis. Right now his action is all front to back, with no side to side or twist.
Definitely agree about the rhythm. Maybe take some reference. You'll probably find yourself losing your balance a bit. That'd be a fun way to add variation to the rhythm of the hops. Also consider making him hop on different feet for the one-foot squares. For an added touch when you're done, you could light up the squares…
Thanks for replying! As you can tell I didn't put much thought into it as an acting piece, just straight A to B, I've had similar advice from a friend suggesting I start over and put more thought into the acting, which I'm going to do. If you have any general acting advice I'm all ears, I've just been practising cycles…
Firstly I'd change the color of the squares on the ground. Black feet on black squares means his feet get lost, so we don't see the impact. More importantly, while that may have been an efficient game of hopscotch he just played, I think it needs some variation. Right now it's a very even rhythm. Are you looking to get…