Figured out the issue of colliders by having two colliders attached to the string,one around the string itself and the other on the ground where the finger hits it. Simple logic using an incremented counter that goes up (resets after five) every time the finger's collider enters or exits one of the string's colliders .…
Finished the materials for all the different faces. Now working on the oscillation of the strings. Actually pretty straightforward-followed a blender tutorial using an Fcurve sin wave. Now im thinking about all the different possible states of a string for the animator logic in Unity. A string can either be openly…