Finished the materials for all the different faces. Now working on the oscillation of the strings. Actually pretty straightforward-followed a blender tutorial using an Fcurve sin wave. Now im thinking about all the different possible states of a string for the animator logic in Unity. A string can either be openly…
Figured out the issue of colliders by having two colliders attached to the string,one around the string itself and the other on the ground where the finger hits it. Simple logic using an incremented counter that goes up (resets after five) every time the finger's collider enters or exits one of the string's colliders .…
Have a good idea of how to script this now. The fingers will all be controlled on the timeline editor, so i can just record the audio then put the fingers going down at the right spots, and the strings are going to have triggers in the animator controller for each fret that will push that part of the string down. Main…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
Having a problem all thanks to unity.... It only allows blendshape/shapekey animations using values between 0-100 and the back-swing of the string uses negative values. So as of now the strings are only oscillating one way. I replied to a 3 month old thread where Unity developers discussed in the forums the possibility of…
Here are the quick environment stills I put together - any feedback on the close up environments appreciated. Much of the cinematic will actually take place atop the treeline as these statues float into the air and play the strings which I'll work on next. https://www.youtube.com/watch?v=321BZWzPhOg Trailer^ So I'm off for…