Hey revel thanks for the reply! I think they need to add some subobject functionality as any model I can think of with moderate detail would need this ability...Exploding mesh is a good technique but it has its own downsides, such as guessing where detail interacts with the forms of a shape for example...Plus I did bake by…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…