Yet another reason we should all ditch maya for blender :wink: Thanks so much for that m4dcow. I'll give it a shot as soon as I get over my current problem.
Thank you m4dcow, it's very helpful for me, so i keep going on your discoveries to solve the Normal and the Backface problem. - For the Normal : We need to render with a Ortho Camera. * Face Down the camera to match the World Space Axis with a plane's tangent normal (Camera set to Ortho) Then we change the Shade Mode in…