Hey everybody, I'm back with a question regarding UV unwrapping in certain situations. I've seen countless tutorials on how to unwrap, and I'm not having trouble with that specifically... but when using a 3d painting program like mudbox for texturing, is it okay to skip the more painful parts of unwrapping and just use the…
Seems pretty clear to me that everyone still works toward a final product with sensible hand-organized UVs, and the tutorial I'm referring to was a bit of an outlier. Thanks for the answers